An agent-based model of stone raw material procurement: What do we really know about hominid landscape use?
Stone tool assemblage variability is considered a reliable proxy measure of
hominid adaptive variability. Stone raw material richness, transport distances
and the character of transported tool technologies are thought to signal (1)
variation in hominid raw material selectivity based on material quality and
abundance, (2) optimization of time and energy costs associated with procurement
of stone from spatially dispersed sources, (3) planning depth that weaves raw
material procurement forays into foraging activities, and (4) risk minimization
that sees materials transported in quantities and forms that are energetically
economical and least likely to fail. This paper dispenses with assumptions that
raw material type and abundance play any role in the organization of hominid
mobility and raw material procurement strategies. Rather, a behaviorally neutral
agent-based model is developed involving a forager engaged in a random walk
within a uniform environment. Raw material procurement in the model is dependent
only upon random encounters with stone sources and the amount of available space
in the mobile toolkit. Simulated richness-sample size relationships, frequencies
of raw material transfers as a function of distance from source, and both quantity-distance
and reduction intensity-distance relationships are qualitatively similar to
commonly observed archaeological patterns. In some archaeological cases it may
be difficult to reject the neutral model. At best, failure to reject the neutral
model may mean that intervening processes (e.g., depositional time-averaging)
have erased high-frequency adaptive signals in the data. At worst, we may have
to admit the possibility that Paleolithic behavioral adaptations were sometimes
not responsive to differences between stone raw material types in the ways implied
by current archaeological theory.